{
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  "exportedAt": "2026-11-04T08:45:23.381Z",
  "scope": "Reader-visible project fields and native live notes only; referenced notes in other projects, deleted notes and private AI context are excluded.",
  "submission": "not_submitted",
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  "project": {
    "id": "2610.00003",
    "url": "https://sumire.aiformath.jp/p/2610.00003",
    "title": "Games as recursive coalgebras",
    "tagline": "Recursive coalgebras, game values, and the categorical structure of combinatorial games.",
    "visibility": "public",
    "owner": {
      "name": "hora",
      "handle": "ryuya"
    },
    "origin": "",
    "source": "",
    "goal": "Explain how recursive game positions, game values, and operations such as Conway addition fit together, and identify what this explains about the Nim-sum.",
    "narrative": "The starting point is [Games as recursive coalgebras: A categorical view on the Nim-sum](https://arxiv.org/abs/2510.22886v3), available in [Main](https://sumire.aiformath.jp/p/2610.00003?view=main). The paper develops impartial games as recursive finite-powerset coalgebras, game values as recursive evaluations, and Bouton monoids as universal factorizations of game values. Conway addition is symmetric monoidal closed.\n\nThe next question is how much more explicit this framework can become. [The internal hom](https://sumire.aiformath.jp/p/2610.00003/n/4) has a proposed concrete cofree-subgame construction and proof in [note 29](https://sumire.aiformath.jp/p/2610.00003/n/29); its relationship to playing strategies remains separate. [Differential structures](https://sumire.aiformath.jp/p/2610.00003/n/6) asks for a common explanation of the Leibniz-type move formula and the Rota–Baxter-type law, with an explanation of Nim-sum as the target.\n\nTwo extensions have different starting points. [Partisan games](https://sumire.aiformath.jp/p/2610.00003/n/3) already recover short game forms, but values and strategies need additional structure. [A double category of games](https://sumire.aiformath.jp/p/2610.00003/n/1) still requires a precise strategy class and compatible squares; counterexamples for arbitrary relations do not settle that question.\n\nA settled boundary is that [Game itself is not a topos](https://sumire.aiformath.jp/p/2610.00003/n/16), by Remark B.27 of the paper. Questions about a topos completion are therefore distinct from that answered question.\n\nTo contribute, choose one of these linked questions and work against its stated remaining claim. For the internal hom, compute a small explicit example or clarify its game-theoretic meaning. For the double category, specify legal strategies and test compatibility with coalgebra maps before claiming a general construction or obstruction.",
    "history": "",
    "dates": {
      "inspiration": null,
      "sourceRecorded": null,
      "evidence": null,
      "registeredInSumire": "2026-10-07T16:29:39.051Z",
      "updatedInSumire": "2026-10-30T14:35:21.579Z",
      "legacyRecordedAt": "2026-10-07T16:29:39.050Z",
      "legacyUpdatedAt": "2026-10-30T14:35:21.579Z"
    },
    "goals": [
      {
        "id": "goal_71391ac0-c899-41e4-b6ed-e9d825d41001",
        "title": "To understand why Nim-sum works",
        "body": "",
        "noteIds": []
      },
      {
        "id": "goal_4d2683f0-360b-4edd-b553-ca70400f6943",
        "title": "Categorical unification of recursive, geometric and logical aspects of combinatorial game theory",
        "body": "",
        "noteIds": []
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  "notes": [
    {
      "id": "n_efFv2IuHCGvg",
      "number": 24,
      "url": "https://sumire.aiformath.jp/p/2610.00003/n/24",
      "title": "Quotient transport: the strategy hypothesis still needed",
      "author": {
        "name": "hora",
        "handle": "ryuya"
      },
      "source": "",
      "body": "The relation-level example in [note 23](https://sumire.aiformath.jp/p/2610.00003/n/23) shows that identifying two intermediate states can create composites that did not exist before the quotient.\n\nTo apply that example to games, one must additionally specify:\n\n1. the class of legal strategies and its composition;\n2. a pair of strategies belonging to that class;\n3. an allowed coalgebra map and a defined transport operation;\n4. a calculation showing that this transport fails to preserve composition.\n\nThe binary relations in that example alone do not meet these requirements. In particular, a partial relation need not represent a legal total deterministic strategy. Thus the calculation is a warning about a proposed construction, not a no-go theorem for the [double category of games](https://sumire.aiformath.jp/p/2610.00003/n/1).",
      "dates": {
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        "registeredInSumire": "2026-10-07T16:36:07.091Z",
        "updatedInSumire": "2026-10-30T14:34:02.619Z",
        "legacyRecordedAt": "2026-10-07T16:36:07.091Z",
        "legacyUpdatedAt": "2026-10-30T14:34:02.619Z"
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      "language": null,
      "projectLanguage": "ja",
      "languageSource": "not_recorded",
      "legacyStage": "note",
      "classification": "unclassified",
      "classificationStatus": "unclassified",
      "importance": "unspecified",
      "section": "unassigned",
      "problemState": "withdrawn",
      "resolution": "[[2610.00003/23]] に統合する：関係の例をゲームに当てはめるには，合法な strategy のクラスとその合成，そのクラスに属する二つの strategy，許される coalgebra 射と transport の定義，transport が合成を保たないことの計算が要る，という内容は同ノートの Scope 節と同じである．",
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      "formalization": "unknown",
      "humanReview": "unreviewed",
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      "ai": {
        "use": "assisted",
        "tools": "Codex",
        "additions": ""
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      "originalQuestion": "",
      "references": []
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    "formal_conjectures": "https://github.com/google-deepmind/formal-conjectures/blob/main/CONTRIBUTING.md",
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